

Project files serve as definitions for all the objects in your project. The file screen is reused for individual objects in projects. The 'label' specified in the mapping and DPLC definitions will be used as the main label in ASM file output. To load every asset at once, use the load/save in the 'Object' line. Art based assets can specify an offset to load from (for example, for loading HUD graphics from a VRAM dump). File ScreenĪfter selecting a game format, individual assets can be saved and loaded. The UI layout is fully customisable by moving or resizing tabs. This also works for things like colour select in drawing mode. You can cycle through options in dropdown boxes and increase/decrease numbers in textboxes with the mouse scroll wheel. Some commands take a multiplier, so 32 + Up will move the selected mappings 32 pixels up, or 8 + nt will add eight new tiles. Most of the keyboard shortcuts (and indeed, behaviours for the application) are listed on the Mappings tab at the bottom. Flex 2 is a sprite editor for the Sega Megadrive download Controls
